A simple mechanism to markup mud output
Ruby Version
# a simple dynamic description markup processor - Ruby version
require 'ostruct';
Termwidth=[40,60,80];Sex=%w(male female);Race=%w(human elf fairy)
TOD = %w(day night);Keywords = Sex+Race+TOD
Desc=<<-EOD
You are in a [fairy]huge[/fairy] cavern. [day]Shafts of light descend from
an opening high in the cavern ceiling.[/day] Writhing on the cavern floor
is a decaying corpse writhing with maggots. Feasting on the corpse is a
[elf]foul-smelling[/elf][fairy]disgusting[/fairy][human]hideous[/human]
hobbit. [female]You shriek hysterically.[/female]
EOD
def show(s, p)
pf=[];pf<<p.sex<<p.race<<p.tod;str=s.dup
pf.each {|k| str.gsub!(/\[#{k}\](.*?)\[\/#{k}\]/mi,'\1')}
Keywords.each {|k| str.gsub!(/\[#{k}\].*?\[\/#{k}\]/mi,'')}
str.gsub!(/\n/,' ');str.squeeze!(' ')
str.gsub!(/(\S{#{p.tw}})(?=\S)/,'\1 ')
str.scan(/(.{1,#{p.tw}})(?:\s+|$)/).flatten.join("\n")
end
def mockplayer
p = OpenStruct.new
p.sex=Sex[rand(Sex.size)]
p.race=Race[rand(Race.size)]
p.tod=TOD[rand(TOD.size)]
p.tw=Termwidth[rand(Termwidth.size)]
p
end
5.times do
p=mockplayer
puts "Sex:#{p.sex} Race:#{p.race} TOD:#{p.tod} TW:#{p.tw}"
puts show(Desc,p)
puts
end
Output
$ ruby dyndesc.rb
Sex:female Race:fairy TOD:day TW:80
You are in a huge cavern. Shafts of light descend from an opening high in the
cavern ceiling. Writhing on the cavern floor is a decaying corpse writhing with
maggots. Feasting on the corpse is a disgusting hobbit. You shriek hysterically.
Sex:male Race:fairy TOD:night TW:40
You are in a huge cavern. Writhing on
the cavern floor is a decaying corpse
writhing with maggots. Feasting on the
corpse is a disgusting hobbit.
Sex:female Race:fairy TOD:night TW:40
You are in a huge cavern. Writhing on
the cavern floor is a decaying corpse
writhing with maggots. Feasting on the
corpse is a disgusting hobbit. You
shriek hysterically.
Sex:female Race:human TOD:day TW:60
You are in a cavern. Shafts of light descend from an opening
high in the cavern ceiling. Writhing on the cavern floor is
a decaying corpse writhing with maggots. Feasting on the
corpse is a hideous hobbit. You shriek hysterically.
Sex:male Race:fairy TOD:night TW:40
You are in a huge cavern. Writhing on
the cavern floor is a decaying corpse
writhing with maggots. Feasting on the
corpse is a disgusting hobbit.
C++ Version
// a simple dynamic description markup processor - C++ version
#include <vector>
#include <string>
#include <iostream>
#include <pcrecpp.h>
using namespace std;
using namespace pcrecpp;
int termwidth[] = {40,60,80};
string sex[] = {"male", "female"};
string race[] = {"human", "elf", "fairy"};
string tod[] = {"day", "night"};
string Desc =
"You are in a [fairy]huge[/fairy] cavern. [day]Shafts of light descend from "
"an opening high in the cavern ceiling.[/day] Writhing on the cavern floor "
"is a decaying corpse writhing with maggots. Feasting on the corpse is a "
"[elf]foul-smelling[/elf][fairy]disgusting[/fairy][human]hideous[/human] "
"hobbit. [female]You shriek hysterically.[/female] ";
vector<int> Termwidth;
vector<string> Sex;
vector<string> Race;
vector<string> TOD;
vector<string> Keywords;
class Player {
public:
int tw;
string sex;
string race;
string tod;
vector<string> pf;
Player(string _sex,string _race,string _tod, int _tw)
: sex(_sex), race(_race), tod(_tod), tw(_tw) {
pf.insert(pf.end(),sex);
pf.insert(pf.end(),race);
pf.insert(pf.end(),tod);
}
};
string show(string s, Player* p) {
char tws[10];
sprintf(tws,"%d",p->tw);
string str(s);
string pat;
for(vector<string>::iterator i = p->pf.begin(); i != p->pf.end(); i++) {
pat = "\\[" + *i + "\\](.*?)\\[\\/" + *i + "\\]";
RE(pat, RE_Options(PCRE_CASELESS|PCRE_MULTILINE)).GlobalReplace("\\1",&str);
}
for(vector<string>::iterator i = Keywords.begin(); i != Keywords.end(); i++) {
pat = "\\[" + *i + "\\].*?\\[\\/" + *i + "\\]";
RE(pat, RE_Options(PCRE_CASELESS|PCRE_MULTILINE)).GlobalReplace("",&str);
}
RE("\\n").GlobalReplace(" ", &str);
RE(" ").GlobalReplace(" ", &str);
pat = "\\S{" + string(tws) + "})(?=\\S)";
RE(pat).GlobalReplace("\\1", &str);
pat = "(.{1," + string(tws) + "})(?:\\s+|$)";
RE(pat).GlobalReplace("\\1\n", &str);
return str;
}
int main(int argc, char** argv) {
Termwidth.assign(termwidth, termwidth+3);
Sex.assign(sex, sex+2);
Race.assign(race, race+3);
TOD.assign(tod, tod+2);
Keywords.insert(Keywords.end(), Sex.begin(), Sex.end());
Keywords.insert(Keywords.end(), Race.begin(), Race.end());
Keywords.insert(Keywords.end(), TOD.begin(), TOD.end());
for(int i=0; i<5; i++) {
Player* p = new Player(
Sex[rand() % Sex.size()],
Race[rand() % Race.size()],
TOD[rand() % TOD.size()],
Termwidth[rand() % Termwidth.size()]
);
cout << "Sex:" << p->sex << " Race:" << p->race <<
" TOD:" << p->tod << " TW:" << p->tw << endl;
cout << show(Desc,p) << endl;
cout << endl;
}
return 0;
}
Output
$ g++ dyndesc.cpp -lpcrecpp
$ ./a
Sex:male Race:human TOD:night TW:40
You are in a cavern. Writhing on the
cavern floor is a decaying corpse
writhing with maggots. Feasting on the
corpse is a hideous hobbit.
Sex:male Race:human TOD:day TW:80
You are in a cavern. Shafts of light descend from an opening high in the cavern
ceiling. Writhing on the cavern floor is a decaying corpse writhing with
maggots. Feasting on the corpse is a hideous hobbit.
Sex:female Race:elf TOD:day TW:40
You are in a cavern. Shafts of light
descend from an opening high in the
cavern ceiling. Writhing on the cavern
floor is a decaying corpse writhing with
maggots. Feasting on the corpse is a
foul-smelling hobbit. You shriek
hysterically.
Sex:male Race:fairy TOD:night TW:80
You are in a huge cavern. Writhing on the cavern floor is a decaying corpse
writhing with maggots. Feasting on the corpse is a disgusting hobbit.
Sex:female Race:human TOD:day TW:80
You are in a cavern. Shafts of light descend from an opening high in the cavern
ceiling. Writhing on the cavern floor is a decaying corpse writhing with
maggots. Feasting on the corpse is a hideous hobbit. You shriek hysterically.