MUDS: MUD Design Concepts (forum topic: http://www.gammon.com.au/forum/)
A brief and general look at various concepts that are important when designing
and writing an actual MUD *server* from scratch. Some of the topics mentioned may
be key to the actual game you choose to run on such a server.
?? Want to learn more about what makes a TinyPlot? tick? You've come to the right source!
This can be found at http://www.prospect.org/archives/17/17star.html .
Formerly The Journal of MUD Research, our publication has been renamed. We are now The Journal of Virtual Environments.
This can be found at http://www.brandeis.edu/pubs/jove/.
A brief and general look at various concepts that are important when designing and writing an actual MUD *server* from scratch. Some of the topics mentioned may be key to the actual game you choose to run on such a server.
Taking an academic approach to the psychology of MMORPGs. Includes studies, essays, interviews, etc.
This can be found at http://www.nickyee.com/hub/
Thoughts on games, their appeal and general design.
This can be found at http://www.costik.com/nowords.html.
Document on mush administration and design of role-playing worlds.
This can be found at http://www.reocities.com/Area51/Corridor/1815/carefeed.html
Contains interviews, articles, papers and historical documents on mud development.
This can be found at http://www.mud.co.uk/richard/
Essays, links, and a collection of design information.
This can be found at http://www.legendmud.org/raph/gaming/
Loren Miller's interpretation of a book by Georges Polti called The 36 Basic Plots or something similar.
This can be found at http://www.io.com/~jlockett/RPG/HEGGA/Stuff/frp-plots.html
[A Love Affair with MUDs: Flow and Social Interaction in Multi-UserDungeons] by Katelyn McKenna? and Sangchul Lee.
This is a [Gamespot interview] with Sid Meier designer of dozens of great games.
A large collection of [articles about virtual worlds] from authors such as Richard Bartle, Jessica Mulligan, and Shannon Appelcline. The articles include topics on design, implementation, storytelling, and just about every other aspect of creating and maintaining an online virtual environment.
[Talzhemir's Treasure Trove] contains some interesting notes about the about the nature of online roleplaying. Associated with Furcadia.
The [Techno Magi] site contains some information on graphical game development and artificial intelligence in games.
Jeffrey R. Young's thoughts on the social and language impact of muds.
This can be found at http://www.earthmud.org/misc/paper/paper.index.html